Sunday, November 18, 2007

Zune, Zune, Zune!

Anyone who knows me knows that I love electronic gadgets. And anyone who knows me might be surprised to know that I don't own an iPod, and until now, I haven't had what I would consider a real MP3 player. Sure I bought a Toshiba Gigabeat a couple years ago, but it was too limited and ended up not being used aside from occasionally on a plane when the music I wanted to listen to wasn't on my phone, and it will soon be going up on eBay. But as of this week, I finally dived in and bought myself a music/video player… an 80GB Zune.

People have asked me over and over again why I don't have an iPod, and well, there are many reasons. But the primary being that I ripped my CD collection using WMA format before the iPod was even on anyone's radar, and Apple has chosen to disable WMA support in the iPod (it's actually there, they have just turned it off), leaving them virtually useless to me. I'm not about to re-rip 1100 CDs, and conversion to Apple's AAC format is out of the question due to loss in quality in the process and the amount of time it would take. The other big issue is that the professional audio applications that I use (Adobe Audition, Cakewalk's Sonar for example) don't support AAC. If you're happy to live in the iTunes/iPod/iLife world, the iPod is probably fine for you. But I do far more with my music, and the whole Apple "i" world is way too limiting for me. (For example, the structure that iPods use to store music makes it nigh impossible to copy music back off of the device, a capability I need to have.) Long story short, I would never be happy with an iPod.

Every other device I have looked at has had deal-breaking limitations. The most common is storage. The portion of my music library that I would like to keep with me is about 60GB, and most manufacturers have chosen to not create a device with this capacity. And most of the ones that do make large (almost unwieldy) devices. But when the Zune 80 was announced, I was intrigued. I didn't like the original Zune at all; Microsoft typically doesn't do well with a 1st generation product, but they typically are able to get it right on the second or third version. I suspected that they had probably fixed most of the problems with the original Zune with the new version. And Indeed they have. The new device isn't perfect, but it is very well done. Microsoft got it right this time.

The new 80GB Zune is nearly identical in size to the 80GB iPod, making it small enough to not give you trouser bulges, but at the same time it is built with enough heft to feel like a robust product. The screen is beautiful: bright and colorful, and compared to the screen on the iPod Classic is absolutely huge (64% larger, with it approaching the size of the screen on the iPod Touch)! The new "squircle" control is sensitive to both directional pad-style button pushes, and also to touch; you can swipe your finger over the squircle to scroll through music, adjust volume, etc, and it is very fast. Some may still prefer the click wheel of the iPod, but the touch interface of the Zune is as good; it's a matter of preference, not capability. The WiFi feature to "squirt" songs between Zunes, inherited from the original version, is still there with a few limited additions, but they have added a really neat "WiFi sync" feature that allows me to synchronize the Zune with my desktop computer without plugging it in to the USB cable. It even synchronizes each time I place the Zune in its (optional) dock, which isn't even connected to a computer (in my case its just connected to an AC power source for charging). Very cool trick; there isn't really any reason to connect to a computer any more.

Navigation on the device is fast and easy, and is more flexible than the iPod. For example, after you select an artist, you can very quickly move to the next artist with a single right/left click of the squircle. You don't have to go "back" to the previous menu to choose another artist. Also, when selecting an artist, the Zune displays both the albums and tracks in a single list, with the albums listed first, making it easy to find a song if you don't know which album it is on. Of course you can drill down to individual albums, but you don't have to. Using these two features simultaneously effectively allows you to navigate through albums or tracks by artist with only a single button press required to change artists. This is very powerful and makes navigation very fast.

The included headphones are quite good for earbud-style 'phones, though they don't really compare to the Shure E3's that I usually use for listening to music. They are, in my opinion, better than the ones included with iPods; the sound is more full with more accurate bass and clearer high frequencies. They have an unusual characteristic, however, in that they must be inserted a little farther into the ear canal than other earbuds I have used in order to get the best sound. Fortunately they are comfortable when inserted properly.

The software has been completely rewritten from the ground up compared to the first Zune, which is definitely a great thing. The original software was basically a hacked version of Windows Media Player, but the new Zune software is a brand-new product, and it is very well done. Not only is it easy to navigate, it is very pretty to look at, complete with high quality animations while navigating. They have added Podcast support in this version (a major omission previously), a very welcome addition. It uses a three-column view for artists, albums, and songs, which gives some interesting navigation options. For example, clicking an artist shows you all of their albums in the center column, and songs in the right column, so you can very easily and quickly get to the music you are trying to find. But if you click on a blank area in the artist column, it goes back to showing all albums and tracks again. The search feature isn't especially fast, but it is effective, dividing search results into artists, albums, and tracks, eliminating the need for separate searches, or filling in multiple fields in a search screen. Marking music for synchronization is easy; just drag the album, artist, or track to the Zune device logo in the lower left corner of the window. Viewing, playing, and managing music already on the Zune is done on the "device" screen, and it again uses the same 3-column view. Very simple and very easy.

There are a few things about it that aren't obvious, though. If you play a video, the navigation interface disappears and the full window is used for video playback. This is fine, but after clicking the Exit button to get back to the navigation screen, it isn't immediately obvious how to get back to your video, even though it is still playing in the background. There is an equalizer-looking icon in the lower right corner that you click to restore the playback screen.

One thing that nobody has done right yet in device synchronization software is a simple one-click sync option. In my opinion, the best way to handle synchronization would be to place checkboxes next to each artist, album, and song, with a checked state indicating "yes, I want this on my portable device." The Zune software at least shows a small device logo next to anything that is on the player; it just doesn't allow this to be toggled on and off with a single click.

There are other things missing, too, and one or more of these may be a deal breaker for some people. The Zune Marketplace software, does not, for example, have any video (TV shows or movies) available for download like iTunes does, and Audible does not currently support the Zune for its audio books. As far as I know there are no ways to make a car stereo control a Zune.

A few final "plusses" before I go, though. The hard drive based Zunes (30, 80GB) do not require a special cable to connect to a television unlike the iPod Classic; any standard 1/8" A/V cable will work. The A/V dock comes with component video outputs for connection to a high definition television. Very cool.

Overall I think Microsoft has done a great job on the new Zune. Anyone who bought the original Zune would have had good reason to be a little sheepish when telling others of their audio player choice, but with V2 I think Zune owners can finally be proud of their purchase. (Fortunately, for the original Zune owners, they can be firmware upgraded to incorporate the new features and use the new software, all for free!) Compared to the iPods, feature-wise it comes in somewhere between the Classic and the Touch, but it is priced identically to the Classic (or Nano, if you are talking about the 4/8GB Zunes).

Wednesday, October 31, 2007

Megapixel Myth

Something I have wanted to cover in my Photography Class that I just haven't had time to do is the myth of the megapixel when purchasing cameras. When people ask me about my cameras the first question that inevitably comes up is "How many megapixels" it has. Somehow camera manufacturers have tricked the general public into thinking that more megapixels in a camera equates to a better image. Unfortunately this is far from the truth.

Allow me to describe what is happening in a digital camera so I can explain why "more megapixels" is probably a bad thing. Digital cameras work by focusing an image onto an analog image sensor that converts light into electrical impulses (similar to the way the human eye works) in millions of tiny sites called pixels. These signals are processed by another chip and are converted into a digital image that is stored on a memory card. Unfortunately this process isn't perfect, and has a few problems. One of those problems is electrical noise in the image sensor itself, and that electrical noise shows up as random variations in color and brightness in individual pixels in your final picture.

In my first class we talked about ISO, which in a digital camera is effectively the sensitivity of the image sensor. One might think that more sensitive is better, and in theory this may be true in certain circumstances. However, to accomplish higher sensitivity, the camera uses amplification of the signal coming off of the sensor, and the result is in the random noise I just mentioned. However, the amount of electrical noise in the chip is more or less constant no matter how much light comes into the camera, so by dialing up the sensitivity you get more noise and less signal from the light entering the camera. The ratio of actual signal to electrical noise decreases as you turn up the sensitivity; less signal to a constant amount of noise. High ISO settings result in noisier pictures.

Another way to increase sensitivity of a chip is to make the pixels larger so they can capture more light. Since the electrical noise in the chip remains more or less constant, more light means a cleaner image. But to make larger pixels means you either have to make the chip larger, or cut down on the number of pixels in a given area. But the trend among camera manufacturers is going the other direction… stuffing more pixels into the same size chip (larger chips are considerably more expensive to manufacture and require larger lenses, also very expensive to make). The result? A smaller surface to capture light, which means an increasing amount of noise in the pictures we are getting out of newer cameras. And the higher levels of noise mean that the camera has to do more work to try to remove that noise, and removing noise also means removing real image detail; the camera can't discern between the two. So your final output ends up being a low resolution noisy mess.

More megapixels would be fine if the sizes of the chips and lenses were increasing. But there is another disturbing trend going on there; the lenses and chips that cameras are equipped with is actually decreasing rather than increasing because the cameras themselves are getting smaller and smaller. Not a good thing. The level of noise has gotten so bad that the high ISO settings on most new cameras are basically unusable.

So in terms of raw specifications and the reality of what they mean, the newer digital cameras that are coming out now are actually inferior to their predecessors in more than one way. The Canon 40D that I just bought, for example, though it has a 10.1 megapixel sensor actually produces a visibly noisier image (at high ISOs) than the 20D that it replaces with its 8.2 megapixel sensor. (Fortunately though, because of the large sensor used in both cameras the level of noise is so low, or at low ISOs completely invisible, that I don't mind the tradeoff between additional noise and new features. The same can't be said of compact point-and-shoot digital cameras, however.)

If megapixels aren't the best indicator of the ultimate quality of the image coming out of a camera, what is? Turns out, it's the size of the lens. I'm talking about the glass itself, not the barrel surrounding it. Larger lenses let in more light, and lenses are generally matched to the size of the sensor behind them; larger lens usually means larger sensor. So when comparing two cameras with generally equal specifications, the one with the larger lens is usually going to produce a much better image. (It shouldn't be any surprise, therefore, that cameras with nice big lenses also cost more.)

So when shopping for your next digital camera, don't be swayed by the "megapixel" number on the specification chart of the camera. If you fall for that trap you may end up with subpar pictures and end up paying more money for the privilege.

P.S. One of these days I might discuss how all camera manufacturers are lying to you about the number of megapixels anyway, overestimating by three times the actual number, but I'll save that for another day.

Monday, October 8, 2007

Photography Class!

If you haven't heard, I guess this is your official announcement that I am teaching a photography class. There are 7 classes, I'm teaching one per week, and we started last Thursday (Oct 4th). To make it most worth my while I'm streaming it online and making the classes available via Google video afterward.

Visit the official class web site:

http://www.maxoutput.com/photoclass

The first class is now available on Google Video:

http://video.google.com/videoplay?docid=5426515164265217176&hl=en

Hope to see you online or at the class!

Sunday, August 19, 2007

Buying a Laptop, Part Deux

As a follow-up to my previous about buying a laptop, I finally settled on a Dell XPS M1210 12-inch super portable. It isn't quite an ultra portable, but it is small and light… right at 4 pounds. And it doesn't skimp on its specs either… Core 2 Duo T7200, 2GB of RAM, 120GB hard drive, GeForce Go 7400 video… almost identical to the Dell Inspiron E1705 I bought back in March.

Moving on…

My purpose here isn't to tell you about my quest for my 2nd laptop purchase of 2007, but rather to give a little advice to those currently looking for a new laptop, based on what I found during my search. This information won't be valid for long since everything changes so fast, so if you're reading this much after it is posted, email me and ask me for updated advice.

I'll make this simple, putting the most important factors first…

Rule #1: Screen size is the largest factor in the base price of any model. And it doesn't go from smallest to largest. Mid-size screens, 14-15" tend to be the cheapest, with the price going up as you go bigger or smaller from there. Screen size is also the biggest determining factor in the size and weight of your machine, so choose based on how you are going to use your machine. Do you need a big screen? If so, are you willing to carry the extra weight and work with less battery life? If you want small, are you willing to pay the price premium for the privilege and possibility of a small battery? Would working on a small screen with low resolution start to become a problem after a while? If you are someone who likes to run lots of programs at once, consider the bigger screen.

Rule #2: The apparent speed of a machine is very much affected by how much memory (RAM) it has. If you are getting a computer with Windows Vista, 1 GB of RAM is the absolute minimum, but I highly recommend you get 2GB. XP needs 512MB absolute minimum, 1GB or more ideally. Memory is very easy and relatively inexpensive to upgrade (around $100 to upgrade a new computer to 2GB after it has been purchased), so don't let insufficient memory turn you off from a computer that is otherwise exactly what you are looking for. When a computer doesn't have enough memory (RAM), it is forced to use storage space on the hard disk drive, which is literally thousands of times slower, so we really want to avoid that.

Rule #3: Get an Intel CPU, not AMD. Just a year ago I would have told you the opposite, but Intel has made leaps and bounds in performance and value, especially when battery life is taken into consideration. And stay away from Pentium and Celeron models; they are SLOW by today's standards. The current best value is the Core 2 Duo, T7x00 series. These chips are fast, are pretty good on the battery, and don't add significantly to the price tag. You'll actually see a difference in performance with one of these chips compared with some of the other available alternatives. The Core 2 Duo T5x00 series is noticeably slower, and doesn't save much money, and the Core 2 Duo T2x00 series isn't really an option I'd consider. The real principle here is the FSB, or Front Side Bus speed of the chip. Chips with a faster FSB (667Mhz or faster) operate significantly faster than chips with a slower (533MHz) FSB. Often you won't find the FSB listed on a computer's specifications, despite the fact that this one number has the greatest impact on the computer's speed more than anything else. The T7xxx series has the faster FSB, and a larger cache, for much better performance than other options.

Rule #4: Go with Windows Vista, even if it means a few inconveniences in the short-term. We're going to start seeing some software in the next year or so that requires Windows Vista. Two years from now that will be more common. Windows XP may be fine for right now, but it will become more limiting in the future. As far as which edition of Vista to get, Home Premium is probably your best bet. Vista Basic isn't really an upgrade from XP (downgrade really), and Vista Ultimate doesn't offer any significant advantages given its premium pricing.

Rule #5: Get Antivirus/Antispyware Protection. I really like Spyware Doctor from PC Tools. It even includes Antivirus software now too. If your computer comes with Norton or McAfee, remove it and get Spyware Doctor instead.

Rule #6: Mac vs PC. I would say that unless you specifically need a Mac, buy a PC. The Mac has less software available for it, and sometimes you'll run into problems sharing files with PC owners. If you buy a Mac hoping to run Windows software, it can be done, but you will be buying a copy of Windows at an absolute minimum to pull it off; budget $200 for that. Simple enough, right?

Rule #7: Don't buy used. Kind of ironic advice considering I'm selling two of my old laptops, but it's really true… You never know how a computer has been treated, and a laptop that has been used regularly probably has an actual usable life of about 2-3 years tops before it just falls apart and quits working. Used laptops don't save that much money over new, and you'll certainly have to buy a new battery with a used laptop, taking away from an already small amount of savings over new.

Rule #8: If you use your laptop on battery, buy an extra. You'll need to replace it after about 12-18 months anyway, so just get it up front when you can usually get it cheaper as part of the initial purchase.

Rule #9: Hard drive size isn't that important. Unless you are going to be storing or editing video on your computer, hard drive size just won't matter that much. Bigger hard drives tend to be slightly faster than smaller drives, but you probably wouldn't notice the difference. The smallest you see on computers these days is 80GB, with 120GB being "normal," and anything larger just being a bonus. Unless you know you need the extra space, just ignore the HDD size.

Rule #10: Warranty. Unless you specifically pay for it, things like damage from dropping or misuse, or damaged screens aren't covered. Warranties tend to get expensive past the first year, and I'm not convinced it's worth it, especially if you know someone who is capable of swapping out broken parts.

Rule #11: Get a good case! The most common problem with laptops is broken screens due to their owners not taking proper care of them – packing them into backpacks that aren't designed to protect a laptop for example, or knocking them off the couch onto the floor. Unfortunately, the screen is also the most expensive part of the computer too. Buy a good case that will protect your new toy!

Wrap-up

In short, get a computer with a Core 2 Duo CPU, T7x000 series, 2GB of RAM, and with a screen size that is appropriate for what you are going to be using it for.

Apathy, Ignorance, and Sound Quality

I may not be a purist audiophile, but I do consider myself a mainstream audiophile. What I mean by that is that I enjoy good quality sound, but not to the point where I blow tons of money (defined "tens or hundreds of thousands") on each stereo component getting the best sound possible like some people do. I think I still can understand what the average Joe on the street wants from their electronics, even though what I want may be a little different.

What blows my mind, though, is what content providers ("music companies") and electronics companies are trying to pass off as "high quality" sound these days. Things are being advertised as "CD quality" that aren't anywhere near the quality that we get out of CDs. MP3s are so common place that many consumers think that the sound of MP3s is normal, or even good, while at the same time those of us that have been exposed to good quality sound cringe at the sound of a typical MP3 file. While some attempts have been made to improve upon what is considered good sound (Apple, for example, uses AAC for iTunes/iPods, which is better than MP3, though it is still lacking), for the most part things have gone downhill—and done so very quickly.

I invested in an XM satellite radio several years ago, near the time of the initial public launch of the service, and it was one of these products being touted as "CD quality." And at the time, it was quite good considering the technology they were working with. Not stellar, by any means, but certainly better than the average FM broadcast, and I knew it wasn't going to be stellar, so I was happy with it at the time. It was definitely closer to CD than FM radio in terms of it sound quality.

What has happened since then is nothing short of appalling. As XM has added more and more channels since that time, they have gradually taken bandwidth away from the existing channels, reducing the sound quality of those channels to something that only a half of a notch above pathetic. (I presume that the bean-counters decided they could make more money by appealing to a wider audience by offering more channels, assuming that the average Joe is Ignorant to sound quality issues.) And yet they continue to market it as "CD quality." These days FM radio sounds better. Things got a little better two weeks ago with a new upgrade to the XM encoding systems, but they are still far from spectacular, or even acceptable if you ask me. These days both the low and frequencies are pretty much gone, and what is left is compressed so badly that it all gets merged into one big jumble of wishy washy highs, muddy midrange, and come-and-go lows, leaving everyone guessing what instruments are actually being played and what lyrics are actually coming out of the lead singer's mouth. And they have effectively taken away our stereo image, sending us back into the 1940s with what is, essentially, monaural sound. Yeah, great technological innovation.

If XM was the only company that had fallen into this trap there would be no issue. The problem is that this reflects the attitude of just about everybody.

Because some of this transition has taken place over the course of a period of time, a lot of consumers are just ignorant of it. And then there is another group that is aware of it, but is apathetic. Shame on the penny-pinchers behind it, and shame on those that are apathetic. Those of us in a third segment that actually care about the quality of our audio are suffering. Our voices are not being heard, or are being drowned out by the shouting of the wallets of the poor ignorant and apathetic consumers. We can't even get good quality sound when we try.

Music is all about conveying thoughts and emotion. And a lot of that emotion is missing when the quality of our sound is taken away. Have you ever noticed how much more exciting it is to see a band perform live than it is to listen to a recording? A lot of that has to do with the faithfulness (or lack thereof) of the recording we are listening to. Listening to a good recording on a good quality sound system is an emotional experience. By taking away our high quality recordings and reproduction, the "emotion" half of the music equation is being stripped away from us. It's no wonder that a lot of the music that is coming out today lacks emotion, because if it was ever there in the first place it wouldn't make it to our ears anyway. A hundred years ago we didn't have the option of listening to music in our homes; we had to listen to a live performance, and it was a much more enjoyable experience. That begs the question, has current technology really improved our lives musically?

I don't have any sort of answer to the problem, but it is, indeed, a problem.

Ironically even though products are being marketed as being "CD quality," CD quality isn't that great to start with. Not only because the human ear can detect nuances of sound that CD simply isn't capable of recording (part of the "emotion" of it all), but also because the CD players that most of us own (or with the prevalence of iPods and such these days, the CD players we once owned) don't do a very good job of maximizing what is there. The two formats that have been designed to take care of that problem, SACD and DVD Audio, have pretty much failed at this point. The CD format has now been in consumers hands for 25 years, and it was designed within the limitations of technology at the time. We should expect far more than what CD has to offer, not be comparing other products against it.

The driving factor behind all of this is, of course, money. We, as consumers, want the most out of every dollar that we spend. And those that produce the products that we own want to make as much profit as they possibly can. And that means cutting corners.

I know I'm a little bit fanatical about all of this, but I don't think I'm that far off from someone in the mass population if they were exposed to the high quality stuff that is out there. The problem is that we keep having low quality products and content shoved down our throats, keeping us away from what can truly be a grand experience. A very dangerous precedent has been set.

I'll step down off of my soapbox for now… but next time you have the opportunity to listen to a good piece of music on a good sound system, take the time to actually listen and enjoy it. It just might open your eyes ears to something you might really love. And take a minute to drop an email to a music company, or service, and let them know that you don't appreciate the shortcuts that are being taken. For right now they might still be able to hear you, but if things keep on going downhill like they are now, it might not be long before your words turn into the same total mush that they are already trying to shove down our throats.

Monday, August 13, 2007

I Killed a Tree!

I purchased an Epson all-in-one Printer/Scanner/Copier tonight at CompUSA (model RX580 if you're curious) and both the clerk and I were quite surprised at the receipt that printed out… In addition to the normal receipt, it also contained five (5!) rebate forms. It was quite the roll of paper I had in my hand as I walked out.

I came home and measured it and it was 145 inches long. That's just over 12 feet! Have you ever seen a receipt that is twelve feet long… for one item? It's amazing! I feel like I killed a tree just with that receipt.

The worst part is that two of the five rebates are only valid when the printer is purchased together with other items. Which I, of course, did not purchase. You'd think their system would be smart enough to realize, "Oh, this rebate doesn't apply; not all required items are being purchased." But no… CompUSA is killing trees.

Monday, July 2, 2007

Eleven Tips for Great Engagement Photos

People ask me to do engagement photos for them all of the time, and I'm happy to do so. When planning your engagement photos, here are a few tips I came up with to make the process go more smoothly and give you better results.

Relax. The best pictures are ones where the couple looks comfortable, like they are enjoying being together. While I can offer suggestions for poses and will coach where necessary, just being yourselves usually gives the best results. Don't pick a time where we are under the gun to get everything finished; this creates undue stress, and it shows.

Clothing. My motto is that basic is best. I suggest solid colors, or even plain white. In most cases it is best to avoid patterns and black. Keeping it basic means the focus of the picture will be you rather than your clothes. Outfits do not need to match, but they should complement one another and have similar styling. Bring at least one change of clothes for some variety. And clothing should stand out from the background – don't wear forest green hoping to stand out from the trees.

Location, location, location. Engagement photos are about you, not where you have your pictures taken. More of the background in the picture means less of you. We want the focus to be on you instead of your environment, so it is probably best to not worry too much about where we take your pictures.

Lighting is everything. The key difference between a professional photo and an amateur photo is lighting. This means that for outdoor pictures we want to avoid the noonday sun's harsh shadows, and stay away from pictures at night. Pictures in the shade, taken on cloudy days and just before sunset are best for natural lighting. While I can use the flash to make up for some deficiencies in lighting, all natural is best.

B&W or Color? If you are considering doing pictures in black and white (or sepia) we need to take picture detail into account more than if we are working in color; fine detail is much more obvious and distracting in black and white. In addition, many colors appear to be identical, and we don't want you to blend into the background. With black and white contrast is key.

Announcement look? If you have an idea of the size and what you want the announcements to look like, let me know and I'll do my best to make the photos work within those requirements.

Let's Take Lots! If we shoot a lot of pictures, you'll have more to pick from, and better likelihood of finding something you like. Plus, you'll have pictures that can be used for other occasions, such as at a reception or photo album. I shoot digitally, so we aren't wasting any film.

Allow Plenty of Time. Not only should you allow plenty of time on the day of your photos, but allow plenty of time afterward for fixing in Photoshop and printing. These things take some time to finish. We shouldn't be taking your pictures days before the announcements need to be sent out. I very much prefer to spend some time tweaking photos for the best possible look.

Information, please. If you have things that you do or don't like about pictures you've had taken in the past let me know and I'll work with it as best as you can. For example, if you like pictures taken from one side vs. the other, or hate your profile, I'd like to know. You know what you like better than I do.

No Catch-22s. I have found that people who don't like having their picture taken have had bad pictures taken in the past, so they get nervous in front of the camera which results in more disliked pictures. If you relax and forget the pictures you have taken in the past, you'll get better results.

Bring a helper. Having an extra set of eyes and hands makes a big difference in how fast we can work and picking up on details that the rest of us might miss.


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